In Possum Trot's view, the mod makes more sense if played with the original Wolfenstein 3D graphics, while still acknowledging its naïveté, lack of floor codes and proper sense of level layout.Īn SDL port was released on June 8, 2013. Despite this, some praised the mixture of graphics and the laboratory areas in particular, namely Brian Lowe and Zombie_Plan. Initial response was muted, as the mod was released the day after End of Destiny.Ībandon was quickly disowned by Possum Trot, who less than a year after Abandon's release would be putting together All This & Wolf 3D. Some marching points were put in, and minor design tweaks (stoves, extra ammo) were also added. Unbeknownst to Possum Trot, Lowe had been kind enough to put together an EXE with some ceiling colors changed, and the ability to get 110 % health and 200 ammo. Originally finished and sent via e-mail to Brian Lowe on November 18, 2004, it was not released until two weeks later. This leaves some of the level design in particularly Episode 2 to have little meaning, as they were conceived in the style of Project: Totengraeber's levels 13-18 section, the original Wolfenstein 3D's Episode 2 and the middle section of Spear of Destiny. The sources for a lot of these changes were not properly credited in the Read Me, which featured a thorough listing of all the levels and a slightly confusing story loosely based on original Wolfenstein 3D's Episode 6.Īnother last-minute solution was replacing the mutants with Mr. Sounds were also picked up in numerous mods, including Secrets of the Grauburg Dungeons and Wolfenken. Numerous guards also came from Monkee's Image World, as mentioned on the title screen. Assault on Castle Totenhammer v0.3 BetaĪnd a great deal of many others.
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